This is a sculpt made entirely in Blender from a basic box model, sub divided, sub divided again and then sculpted with dyna-topology.
Rendered in Blender Internal for now but I might switch to Cycles for a final still image.
It's a vaguely anatomically correct model of the facial muscles but I wouldn't like to submit it to any medical journals for appraisal ;)
I need to add more texture, re-topologise, allow for the voids in the structure and then...
...only then can I move on with my diabolical plans for this creature I have made!!!!
Mwahahahhhaahhaa
Thanks. Please check out the later version (y)
Cool!