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Samurai Final

I had the honor of contributing a character modeling tutorial to 3DArtists Magazine for Issue #107. Thanks to Johannes Helgeson for letting me use his character design! (check out his original concept post here https://www.artstation.com/artwork/oQPyJ) The character is fully rigged (the facial controllers underneath the mask could use further refining, but I ran out of time) and ready for animation. Blender was used from start to finish.
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