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Relic Final

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The model from the Relic - Game Asset course. Had fun doing this and definitely feeling more comfortable with the Blender interface and tools.


I chose to use Substance Painter for the texturing since I'm more comfortable with the interface and tools. 


Interesting workflow with the mid-poly. It was my first time hearing of that, but it makes a lot of sense from a baking standpoint. There's always something new to learn.


If anyone wants the work files for this to take a look at how I did something, just let me know and I can upload them as a zip to Google Drive for sharing. 

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