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Pilot Final

Made for the course "introduction to character modelling". I got some problems with the rigging/posing section : first I had a bug which makes blender freeze in weight paint mode each time I select a bone. Then I realized that the painting process was in a kind of x-ray mode, which is horrible (and I didn't figure how to set it to a "standard" behaviour). Finally I had bad deformations when posing the character, with overlapping meshes whereas I checked and improved all the vertex groups... I definitely need to follow some rigging course.
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