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Old Man Final

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A project that started out as a semi stylized portrait that turned into a realistic one and also a mess. I don't have much experience with hair grooming and Cycles renderin so HUMAN course was a huge help with those. Overall, it was a humbling experience that dragged on for a bit too long so there's no extensive breakdown or informative renders. 

Based on an illustration by Mark Makoyev

ZBrush for sculpting

Blender for retopo, UVs, modeling etc.

Substance Painter for Textures

Substance Designer for some tileables and alphas

PS for post work

  • YESS 🤩👏
  • Staff picked!
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