Ludwig, the Accursed Final

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My attempt at sculpting Ludwig, the accursed from the game Bloodborne.

Just in time for halloween! Probably one of my biggest projects to date, but a lot of fun to do.

After doing the basic blockout I ended up sculpting a lot of the details without symmetry + in the final pose (no way I was gonna rig this :P), to give it that mutated, messed up look I was going for. Means the whole thing took a lot longer, but I'm pretty happy with the result myself.

Hope you like it!

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  • Omar Domenech(Dostovel)

    Dude this looks amazing. And as Wardred says, that swords it's its own masterpiece. Is this made in Blender?

    • Paul Rikkers(paulrikkers) author

      Thanks! I did the blockout, particles and cloth simulations in Blender, but did the high poly sculpting in Zbrush. The textures on the fabric and sword were done in Substance Painter.

  • This is a pretty spectacular piece. It's like a minotaur and a werewolf, and looks a bit tortured.

    The sword alone almost deserves its own post. I like the etching and glow on it.

    I'm not sure what that shoulder horror maw is, but it looks particularly horrific.

    If you're planning on texturing your creation, I can't wait to see what that ends up looking like!

    • Paul Rikkers(paulrikkers) author

      Thank you! From what I remember he uses that second mouth thing to spray some kind of acid at the player, which is why that side of his face is more scarred and feral looking.

      I might do textures in the future, but for now I'm going to move on to some new projects.