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Lowpoly plane Final

Another game being worked on needs LOTS of player planes, as these will all be on the screen at the same time polycount had to be draconicly kept low. Also used texture projection for the first times. As we need about 140 planes, we decided to make 4 textures per plane, I had to build the pipeline, now it mostly uses Blender Baking to make nice and fast textures with a few tweaks and decal projections.
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