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Infinity Final

This was my entry for the current Weekly CG Challenge. The tunnel was done with layering a bunch of procedural textures together and Cycles true displacement, which I learned from the shader forge vids, thanks Kent! The floor as well, just not as crazy. The character was an asset I had from Daz3d. The background is a deep space x-ray scan I got from the Nasa website, and thought it looked awesome! The artist study stream on Beeple inspired me a little on this one! I have a couple more ideas, so keep an eye out! Thanks for lookin :)
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