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High Hawk 2 Final

That’s a personal project. Modeling : Blender (90% from me, 10% kitbash taken around). I used some assets from my « Vents & Panels - Boolean assets » pack as well : http://cbr.sh/luel63 Texturing : Blender (I used the Decal Machine addon for some details as well. More flexible) Rendering : Blender Cycles. Compositing : Photoshop.
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