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Halloween scene Final

Made in UE4 using Quixel megascans and other assets from the Marketplace. The pumpkin was carved in blender. What do you think? Feedback much apreciated!
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  • Hi,
    Thank you so much for your critique :D
    I didn't model anything except the pumpkin. I wanted to focus on environment design and building because I felt that I wasn't that confident in neither. I think a lot of people that use Blender for environments overlook an essential aspect of level/env design. You should try putting something together with professional assets and then focus on making them yourself. I feel like this will move you much more than spending hours trying to nail down the look of a single asset and gloss over the overall design.
    The moon is a funny story... it is a weak sun in UE4 and the sky is just tinted XD. I did try to texture it but yeah...
    Thanks for your kind comment!

  • Impressive! The grave stones have a nice texture to them, and the candles you put next to them top it off real nicely. I like how you added in a component of story in there too, with the cracked open grave next to the, for lack of a name I'll make one up, Jack. It lets the viewer put together that he escaped from the grave.

    A few things you could change;
    The moon, it needs a material that has some dark circles or you could put a cloud in front of it. Having it plain white is doing the rest of your scene a disservice.
    Two minor things, the hands aren't grasping the sword, and there is grass in the broken grave.

    Again, I really love the modeling on the tombstones.