Gallery
This is based on an iOS game promo illustration. I started the project by attempting to xerox the illustration but I decided to go in a different direction and use the elements and give the project a different feel. I used Blender, Megascan assets and Photoshop. All critiques are welcome.
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  • An iOS game, is it? Makes me wander why Apple are so stiflingly restrictive with the developers: what are they hiding—or why do they fear us?😉
    On the more practical note, the lady is twice as tall as the door of the house, and close to being as tall as the house itself: something with the distance/perspective? I’d make the house floating on a mist, or semi-transparent, or some other hint that it’s ‘not here.’ Or the other way around: make the lady and her cauldron look somehow extra-dimensional, like visible through a portal… That sort of things.