Dragons & Butterflies Final

What started out with trying to use Geo Nodes instead of Particle Systems for grass, turned into a full fantasy scene. Added the castle tower and dragons from Blendswap and some elements from Grass Essentials. This was more about setting proper lighting and mood than anything else. Clouds and fog all procedural. Butterfly created from scratch and handprinted inside Blender with Texture Painting. EEVEE 100 samples
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