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Candy canes Final

Some candy canes. My workflow: 1 - Candy cilinder, unwrap, straight textures. 2 - Twist the mesh, use an armature for the cane shape 3 - Make a basic bowl, make some proxies and run a rigid body simulation. 4 - After complete, exchange the proxy mesh data for the final one. *Material: principled + subsurf scat + glass *Textures: hand made in Affinity Designer * Render: Cycles, 512 samples, no denoising :)
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