Gallery

Art Studio Paint Brush Bristles Particle System (Updated texture-based Material) Final

As promised, here is an update to the bristle Particle System completed for the final paint brush base-model being used in a full-scale art studio scene. Again, please note Cycles node set-up. The updated material uses an image texture applied to the emitting mesh for the particle system. The hair particles inherit the color from the image texture depending on the coordinates from which they emanate. For example if a hair emits from the mesh at a point where the mapped image texture is brown, then that hair will be brown, if it emits from a point where its black it will be black. I found it to be an excellent method! As always, brutally honest feedback desired!
7 Comments
Add a Comment