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A Friendly Commission Final

Finally managed to get this thing done. My friend has been happy with this thing for a while now but I just couldn't shake the feeling of it being underwhelming off. However, whilst I do think there are things to improve, I'm at a point that I'm happy with being finished with it. I was genuinely concerned this thing wouldn't turn out that great at all, due to the model being made a long time ago (well, long for Blender standards), at a time where concepts such as proper edgeflow and animation-friendly were mere whispers in the wind. This meant that the rig only kinda worked so I hand to manually pose a lot. It's a miracle it turned out half decent. Time for the shameless plugs: If you enjoy seeing my progress in 3D then be sure to check out my Polybook here: https://cgcookie.com/t/1661-polybook-aaron-the-cabbage-detective-rudderham?page=1#answer-15278 However, if all the paragraphs drain you a bit and you want some other content such as talking about videogames every so often then be sure to follow me on Twitter: https://twitter.com/CabDetective The buildings used are a simplified version of this tutorial: https://www.youtube.com/watch?v=fFLtCi6yWnA The mushroom cloud was initially a part of this tutorial but I ended up going off on my own: https://www.youtube.com/watch?v=a9yXTXIRA4k&t=9s Uses textures from Poliigon.
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