• n647

    these are a couple projects I did the modeling for but can not show the models since those are under NDA
    https://www.instagram.com/p/B4K0AD9JtuC/

    https://www.instagram.com/p/B3w-xGmpz8w/

  • Jake Korosi(jakeblended)

    Good day, CG Cookie!

  • g
    Sam N(gundun1231gmailcom)

    hey kent!

  • Kent Trammell(theluthier)

    Hi Rita 👋

  • Kent Trammell(theluthier)

    Welcome hellosudeepsingh!

  • Sudeep Singh(hellosudeepsingh)

    hello, this is my first live stream

  • R
    Rita G

    Hi h647 and Kent

  • n647

    hi rita :D

  • R
    Rita G

    Packing *up

  • R
    Rita G

    Hi all. I am just packing off and heading home. I will be here soon.

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering