• Jake Korosi(jakeblended)

    Good day concescence

  • concrescence

    whats up guys

  • Omar Domenech(dostovel)

    Zelda anyone?

  • Karen Trevino(ketre)

    Hi Phil

  • Omar Domenech(dostovel)

    We have the gravestone, now the lantern, next up is Dampé

  • Phil Osterbauer(phoenix4690)

    too cold to be fall still

  • Michal Zisman(michalzisman)

    Here it still feels like summer

  • panboy

    hoi hoi stream

  • Karen Trevino(ketre)

    everyone re-load the page if your stream isn't live

  • Jan-Willem van Dronkelaar(3dioot)

    Hi Karen :)

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering