• Omar Domenech(dostovel)

    No I mean Kent selected to bake the emission because that was the node that was plugged in order to avoid shading information

  • spikeyxxx

    Hi Rita!

  • Ben Reichel(notcastanza)

    Hi Rita

  • t
    tobles

    Hey Rita

  • Jake Korosi(jakeblended)

    Hey there Rita

  • R
    Rita G

    Hi all.

  • Ben Reichel(notcastanza)

    I always watch it first then try to recreate later when I can pause

  • Omar Domenech(dostovel)

    Keep watching, it is better to have seen it twice so your brain absorbs the info better

  • Jake Korosi(jakeblended)

    No the emission node was just to show off the monochrome texture in the viewer - you don't use it in the material itself

  • sheila5

    ok way too fast for me, ill watch it later,

Get instant access to this Live Stream.

Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering