• R
    Rita G

    Kent, at the end of this video, you might want to visit Blender development and see what Omar Ahmad has been cooking for nodes in 2.8, those that you may use for ocean. They are in development. https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697/36

  • Omar Domenech(dostovel)

    My 2.8 doesn't behave like that

  • Omar Domenech(dostovel)

    Oh that's why the button is blue highlighted at the moment

  • Omar Domenech(dostovel)

    Oh man good call Jake

  • spikeyxxx

    It's already using nodes, Omar! If you click it you stop using nodes.

  • Jake Korosi(jakeblended)

    SAVE SAVE SAVE!

  • Omar Domenech(dostovel)

    At least that happens to me, I'm beginning to think it is a glitch

  • silentheart00

    He's resisting, Jake!

  • Omar Domenech(dostovel)

    You will no longer be able to change settings there

  • Jake Korosi(jakeblended)

    SAVE POLICE, PULL OVER

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Let's continue our summer Blender project. In this tutorial, we are making our beach 🏝️

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

In part 1, we created stylized tress (watch part 1 here).

In part 2, we made simple plants to add to our scene (watch part 2 here). 

In part 3 (this video), we will create our beautiful sandy stylized beach.

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are creating this sandy beach with waves

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling Rendering