• Matthew Ullrey(ullreym)

    The hoodie looks cool

  • Aaron Rudderham(thecabbagedetective)

    Trees, in my experience, are a pain to make. I imagine some Shift+D-ing will play some part...

  • Omar Domenech(dostovel)

    I want a hoodie and coffee, I'll ask Kent if I can buy it even though I'm not form the USA

  • Matthew Ullrey(ullreym)

    Hello Silent

  • Aaron Rudderham(thecabbagedetective)

    How the hell are we gonna be doing that render in like an hour and a half

  • silentheart00

    Hey Matt.

  • Matthew Ullrey(ullreym)

    if you are able to get your hands on some CG Cookie coffee, it is amazing!

  • m
    malhomsi

    just fine ! glad to be among u

  • silentheart00

    Hey malhomsi.

  • Omar Domenech(dostovel)

    I thought that photo of the lake was a photo, it says it's a render, way to go Kent

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3D "Doodles"

A "doodle" in 3D is essentially a complete project / render accomplished from start to finish in a short amount of time. For streams like this it's 1-2 hrs. The goal is to speed up a workflow and increase output.

In this stream we're going to create a wintry lake environment based on a photo. There's several elements to create including trees, terrain, lake surface, and volumetric fog. So we're going to have to cut as many corners as possible while maintaining visual fidelity. Should be fun!

Here's my exploratory render:

Materials Modeling Rendering