• bitblox (btiblox)

    Thanks Kent!

  • Ryan Brewer(stonewing)

    thanks! Great steam!

  • Marjolein (valandrath)

    Thanks for the stream!

  • Piotr Brzostyński(brzostek)

    Thanks!

  • m
    malhomsi

    thanks kent

  • Rozalia (ebitherat)

    QUESTION: it it possible to download this video? I'm not able to watch it tomorrow..

  • Glauco Ulcigrai(glauco-ulcigrai)

    Thank you so much!!!

  • Michal Zisman(michalzisman)

    This was a very educational AND fun stream. Thanks:)

  • lhumungus

    All the videos are posted 24-48 hours later

  • bitblox (btiblox)

    there a lot of moral reasons not to use windows haha but whatever

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling