• William Miller(williamatics)

    You just contradicted yourself. Questions are how you learn.

  • bitblox (btiblox)

    2.8!!!

  • Wiktor (happygamer)

    use straw poll

  • v
    John Crawford(vaculik)

    Cmon, this is a stream for learning. Ease up on the questions.

  • g
    georgeo1989

    Can I still jump into the class this late? I'm guessing these streams will be on demand at some point.

  • Rozalia (ebitherat)

    QUESTION: is there any lesson about 2D (drawing) animation in blender?

  • William Miller(williamatics)

    QUESTION: Is there an official was to vote on this (In a survey)?

  • v
    John Crawford(vaculik)

    I agree with the gradual teaching thing. I'm looking forward to the texture painting.

  • z
    Zach Zellman(zachzellman)

    QUESTION: why are all blender animators Australian??

  • Polyrust (purpleant)

    tough but helpful

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling