Welcome to the Fundamentals of Animation in Blender

This introduction gives you the roadmap for the course: keys and the three animation editors first, then the classic Disney principles of animation practiced on a simple bouncing ball, then rigs and two practice characters, then actions and how to organize complex animation, and finally cameras and a capstone challenge.

Key Takeaways

  • The course moves from raw keyframes, to the principles of animation, to working with rigs, to organizing everything through actions, before finishing on cameras.
  • You will use two rigs throughout the course: a simple blob character called Blobby, and a full bipedal puppet rig with no facial or finger controls.

Animation Fundamentals