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PBR: Introduction

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  • Software:Blender 2.78  ·
  • Difficulty:Intermediate

Physically Based Material Creation


Physically based is the new standard for creating materials. Instead of relying on diffuse and specular components separately, PBR shaders work with roughness and real reflections. To create most any opaque material, you'll just need to adjust four settings:

  • Roughness
  • Fresnel
  • Metalness
  • Displacement

In these lessons, we'll dive into what each of those settings is for and how to set up your own PBR shader using Cycles. Then, you'll be able to spend less time tweaking and more time creating awesome textures!