The PBR Shader tutorial was very good and I liked that it was related to Substance Painter. Two questions: 1. In th...

posted to: PBR: Introduction
The PBR Shader tutorial was very good and I liked that it was related to Substance Painter. Two questions: 1. In the last PBR video, reference was made with regard to example files that could be used to test the PBR shader. Specifically the painted metal was used and reference was made to at least leather example being included in the source file folder. However I don't believe they were included in the PBR source file folder. Was the reference to those example files an error in the video or were they omitted accidentally? 2. Substance Painter also typically produces an AO file. Where would that be inserted in the PBR Shader for best results? Thanks.
  • Jonathan Lampel replied

    The textures are packed into the .blend file, so you can find them in the UV image editor or by searching within an image texture node. 

    As for AO, I typically mix my material with a black diffuse shader and use the AO map as the mix factor. Hope that helps!

    Apologies for not seeing this until now, thankfully we have a new system in place to make sure questions don't go unanswered in the future.