What is a texture? An image mapped to 3D surface
In older video games or games like Minecraft, the line between geometry and images is pretty obvious.
In newer games or in visual effects shots though, it’s a bit less clear where to draw the line.
With bigger production budgets and faster computers, geometry got waaaay more detailed. At the same time, there are now new types of complex textures.
So where does modeling end and texturing begin? That's going to be different for every project.
Jonathan is an incredible teacher and his courses have been instrumental on my learning path in 3D. I came to CG Cookie with the hopes of learning concepts and the reason behind doing this or that, and all of these fundamentals courses have been doing just that.
No need to hide: unwrapping and texturing are not my favorite part of the process, but I'm now going through a personal project (so no tutorial to fall back to) and it just clicked to me that while it is challenging I'm being able to make decisions throughout the process that are only possible because I have a solid foundation on these concepts. It feels so rewarding I might even say I'm enjoying unwrapping my model lol.
I followed the course with Blender 4.1 and had no issues at all. If you ever hit a snag, check the questions bellow the lesson, they usually have a solution already.