Welcome to BALL - A short project that is designed to expand your understanding of rigging. Although this is a stand alone project you will be able to maximise your learning if you have already completed the Fundamentals of Rigging. This project is an opportunity to apply what you have already learnt and also add a few new concepts into your understanding.
By the end of this project, you should have a good understanding of:
The starting files as well as the Bone Widget Add-on are included with the project download. This course was recorded using Blender 4.2 - LTS
A good ball rig needs squash and stretch controls as well as a way to independently adjust the rotation (or spin) of the geometry.
Gain an understanding of how to use Geometry Nodes to swap the geometry of the ball.
You will learn how to connect your rig to the pre-made python script that will show some simple controls for animation.
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Watch the Course