Mesh Modeling Fundamentals
Learn the essential mesh modeling tools and techniques for creating models in Blender while also gaining a grasp of how Blender handles objects and meshes.
Chapter 1 - Creating Mesh Objects
Learning how to model means you must first understand how to create and modify mesh objects.
Chapter 2 - Context Modes
Blender uses different modes to modify objects. The mode you use depends on what you need to do. For mesh objects we primarily use Object mode and Edit mode.
Chapter 3 - Manipulating Meshes
Once you've learned the basics of working with mesh objects it's time to begin modifying the shapes and structures of the actual mesh.
Chapter 4 - Quiz
Test your knowledge of objects and meshes in Blender.
Chapter 5 - Fundamental Modeling Tools
While Blender's modeling tool set is extensive, there are certain tools that prove to be essential. Learn about them in this chapter.
Chapter 6 - Quiz
We think you breezed through the lessons about Blender's mesh tools and didn't retain the knowledge. Prove us wrong!
Chapter 7 - Mesh Selection Tools
When it comes to mesh modeling, selection is a very important. Learn about Blender's different selection options in this chapter.
Chapter 8 - Mesh Shading and Visibility
Learn the different modes for visualizing your model in the 3D viewport.
Chapter 9 - Quiz
Put your knowledge about selection and visibility to the test!
Chapter 10 - Orientations & Object Data
This last chapter sheds light on the particulars of transforming an object through space and object vs object data.
Chapter 11 - Exercise
Put your new found skills to the test by utilizing the fundamental modeling tools to modify primitive objects.
If you’re new to 3D and have watched the Blender Basics, you might be thinking of what the next step is for you and Blender. Mesh modeling, sometimes called Polygonal Modeling, is the method we use to construct 3D objects of all shapes and sizes. It is the starting point for most things you’ll do in 3D. Whether your goal is to create compelling characters for film, creating architectural visualizations or even game environment assets, you will need to starts with modeling.
Blender has a very powerful and fast modeling toolset that can be used for creating just about any 3D object you may need.
This course will teach you the fundamental skills and tools that are essential to becoming a modeler.
You will learn:
- How to create mesh objects with primitive shapes
- The difference between Object mode and Edit mode
- How to manipulate mesh forms and structure
- Methods of mesh selection and selection tools
- Many of the fundamental modeling tools essential for success
- Adjusting mesh visibility for more efficient workflow
- Working within Global and Local Space for greater control
- The difference between objects and mesh data, and how to share that data
Lesson Questions and Answers
Ask a question and get an answer!Submit your Question
I just wanted to say thank you very much for making all these tutorials i cant watch mot of them cause im broke but i appreciate it nonetheless so thank you
Is there a course for spline modelling technique?
Unfortunately not. It’s on our list but has not yet been tackled.
I’m trying to figure how how to properly shorten the length of the bottom part of the cylindrical top of the cone object while moving the upper part down accordingly. I can use extrude and just push it in, but that’s messy. I can also use scale, but that warps the top part without moving it down. I’m sure I’m missing something simple and obvious here.
Scratch that, I figured it out. I just had to select everything above the part I wanted to shorten and move it down with the 3D manipulator.
I’m trying to replicate the cube shown in the example and I am having trouble creating the square shaped ridges at the corners of the default cube. I have created the necessary edge loops but then using extrude or inset of those faces causes them to overlap
The overlap is likely caused by the Inset offset value being too high, in one direction or the another. You can adjust the values of your Inset operation immediately afterwards by pressing F6.
Is there a way to key-in values for the depth in the Inset tool? It doesn’t seem like I can enter values on the keyboard while I am holding down the control key.
Entering specific values is most easily done via the operator panel. To do this active Inset then immediate left click to confirm, after which you can modify the exact values by pressing F6
Thanks. That works for me. I didn’t realize the operator panel worked for tools, but now I see I can use for all the transform tools and extrude. Neat.
Download any course files here.
- The Subdivide Tool: HD Video( 13.1 MB )
- The Extrude Tool: HD Video( 12 MB )
- Loop Cut & Slide: HD Video( 17 MB )
- The Inset Tool: HD Video( 9.5 MB )
- The bevel Tool: HD Video( 12.2mb )
- The Knife Tool: HD Video( 9.9 MB )
- Delete & Dissolve: HD Video( 12.4 MB )
- Select or Deselect All: HD Video( 2.1 MB )
- Select More or Less: HD Video( 4.6 MB )
- Box & Circle Select: HD Video( 11.8 MB )
- Edge Loops: HD Video( 9.5 MB )
- Edge Rings: HD Video( 5.6 MB )
- Solid & Wireframe Shading: HD Video( 5.5 MB )
- Limiting Selection to Visible: HD Video( 3.9 MB )
- Mesh Hiding: HD Video( 4.4 MB )
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