Mesh Modeling Fundamentals
Learn the essential mesh modeling tools and techniques for creating models in Blender while also gaining a grasp of how Blender handles objects and meshes.
Chapter 1 - Creating Mesh Objects
Learning how to model means you must first understand how to create and modify mesh objects.
Chapter 2 - Context Modes
Blender uses different modes to modify objects. The mode you use depends on what you need to do. For mesh objects we primarily use Object mode and Edit mode.
Chapter 3 - Manipulating Meshes
Once you've learned the basics of working with mesh objects it's time to begin modifying the shapes and structures of the actual mesh.
Chapter 4 - Quiz
Test your knowledge of objects and meshes in Blender.
Chapter 5 - Fundamental Modeling Tools
While Blender's modeling tool set is extensive, there are certain tools that prove to be essential. Learn about them in this chapter.
Chapter 6 - Quiz
We think you breezed through the lessons about Blender's mesh tools and didn't retain the knowledge. Prove us wrong!
Chapter 7 - Mesh Selection Tools
When it comes to mesh modeling, selection is a very important. Learn about Blender's different selection options in this chapter.
Chapter 8 - Mesh Shading and Visibility
Learn the different modes for visualizing your model in the 3D viewport.
Chapter 9 - Quiz
Put your knowledge about selection and visibility to the test!
Chapter 10 - Orientations & Object Data
This last chapter sheds light on the particulars of transforming an object through space and object vs object data.
Chapter 11 - Exercise
Put your new found skills to the test by utilizing the fundamental modeling tools to modify primitive objects.
If you’re new to 3D and have watched the Blender Basics, you might be thinking of what the next step is for you and Blender. Mesh modeling, sometimes called Polygonal Modeling, is the method we use to construct 3D objects of all shapes and sizes. It is the starting point for most things you’ll do in 3D. Whether your goal is to create compelling characters for film, creating architectural visualizations or even game environment assets, you will need to starts with modeling.
Blender has a very powerful and fast modeling toolset that can be used for creating just about any 3D object you may need.
This course will teach you the fundamental skills and tools that are essential to becoming a modeler.
You will learn:
- How to create mesh objects with primitive shapes
- The difference between Object mode and Edit mode
- How to manipulate mesh forms and structure
- Methods of mesh selection and selection tools
- Many of the fundamental modeling tools essential for success
- Adjusting mesh visibility for more efficient workflow
- Working within Global and Local Space for greater control
- The difference between objects and mesh data, and how to share that data
Lesson Questions and Answers
Ask a question and get an answer!Submit your Question
How do I make a shape Hexagon Mesh with the top and bottom flat? Im really having trouble here
Add a cylinder and change the number of vertices to 6 in the operator panel
Thank u, honestly I was still stuck at it and was resorting to bevelling the cube edges. THANkS!
how can i zoom in to the object?
use your mouse scroll.
What is the purpose of the segments and rings?
How do we decide when to use more of them and when not?
I take it that this actual place of existence (3d view)has no ground? therefore if we’re creating everything for an animation in blender are we supposed to create the terrain as well or will it automatically add some straight terrain? (now I don’t know how that process works but all in all I’m curious if we should make the ground or if it exists but is invisible so to say)
Segments and Rings just enable you to customize the resulting object to better fit your needs. It’s entirely dependent on what you need the mesh to do.
As for terrain, the grid floor is typically considered to be equivalent to a ground floor. This is a good practice.
For terrain generation check out this archived tip on the ANT Landsape add-on: https://cgcookie.com/archive/tip-using-the-ant-landscape-add-on/
how do you go back to the operator panel of the uv sphere if you already moved it (therefore by moving it the options for translation appeared) without using undo. (While we’re at it why was there no option to undo the deletion of the cube when we did it?)
Unfortunately you can’t. The operator panel always shows the options for the last used tool.
that little + sign only opens a menu for “Translate”
never mind i am stupid xD
Download any course files here.
- The Subdivide Tool: HD Video( 13.1 MB )
- The Extrude Tool: HD Video( 12 MB )
- Loop Cut & Slide: HD Video( 17 MB )
- The Inset Tool: HD Video( 9.5 MB )
- The bevel Tool: HD Video( 12.2mb )
- The Knife Tool: HD Video( 9.9 MB )
- Delete & Dissolve: HD Video( 12.4 MB )
- Select or Deselect All: HD Video( 2.1 MB )
- Select More or Less: HD Video( 4.6 MB )
- Box & Circle Select: HD Video( 11.8 MB )
- Edge Loops: HD Video( 9.5 MB )
- Edge Rings: HD Video( 5.6 MB )
- Solid & Wireframe Shading: HD Video( 5.5 MB )
- Limiting Selection to Visible: HD Video( 3.9 MB )
- Mesh Hiding: HD Video( 4.4 MB )
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