Why to apply scale and rotation

Hi, I dont know why to apply the scale or/and rotation. Can someone point me to a blog post please?

  • Jonathan Lampel replied
  • ottawablenderguy replied

    Quick answer: Because if you don't, you may get unpredictable results when modifiers (such as rigs) 'handle' your meshes later in the pipeline.

  • Shawn Blanch(blanchsb) replied

    Sometimes you won't want to apply scale or rotation if you want unqiue effects. Using an empy with an array is a good example or when using constraints is another.

    When you are starting out I would say it is "The SAFE thing to do"

    These helped me until I was more comfortable knowing what tools did more comfortably:
    1. model with your object's origin at the world origin with the line of symmetry dissecting the world origin
    2 model with Rotation and Scale set to 1 (or applied to 1) when using modifiers that you are still learning about
    3 break these rules at any time when messing around or learn what they do and test what behavior they provide. Sometimes you just gotta be a Mad Scientist to learn this stuff better.