Some little artefacts

After a lot of attempts to bake correctly I have this result.  But as and before I have a tiny little dark areas. I tried to clear seams  (if this areas laying on between two meshes) and after unwrap objects and pack UV and save it. After I have changed margin in baking options, and from one attempt to another I have different result (dark areas transform to other positions), but no one is clear AO map.. Face orientation is correct and I haven't seen the stretches on the UV (there are simple forms of tank body). Can you advice something to check or what would you do at first with areas?

  • DIMA ZARYA(arm3870v3@gmail.com) replied

    The problem was solved by increasing the margin of UV pack and baking once again for movable part of the tank and non-movable.

  • Jonathan Lampel replied

    Thanks for the update - glad it worked out!