Is there going to be an updated version of this course for Blender 2.8x?

Hello Jonathan, I hope you're doing great so far, To start this off, I've been learning/studying blender for over 3 months now, And I've started learning around September last year (2019,) but recently I've been consciously learning more about blender, and rewatching videos/courses so I could get a refresher on what tools does what and learn more shortcuts along my progression, I think It would be really helpful if there will be a 2.8x version of this course, especially for people like me who have only started using a 3D software in september last year

  • Jonathan Lampel replied

    Hey, thanks bozurk ! Short answer is yes, but I'm going to be structuring it differently based on the feedback I've gotten and what I think would work better. Here's the first part of that: https://cgcookie.com/course/fundamentals-of-3d-mesh-modeling-in-blender 

    I'm working on updating all the fundamentals, which is a fairly big task, but I expect the new bootcamp (with more in-depth videos since I covered a lot in the fundamentals) to be next on my list. 

    That said, there's really not a lot that's changed about modeling in the jump to 2.8. The interface and selection is slightly different, but the ideas behind how to make shapes are 100% the same. If you watch through this course and get stuck because of any difference in version, just ask for help below the video and we'll get you pointed in the right direction. 

    Happy modeling! 

  • damplel replied

    Hi,

    In your opinion should we watch this course and then watch the one you linked?

    Or should we only watch one?

  • Jonathan Lampel replied

    Hey ddamplel , in the meantime I'd recommend watching the Fundamentals of Mesh Modeling course first and then the Mesh Modeling Bootcamp. 

    1 love
  • thehomme replied

    Thanks for the updated link. I thought it looked outdated. Switching from C4D (where I was somewhat proficient) to Blender and although the fundamentals of modelling and topology are the same there's no obvious match to the tools and approach in Blender so that's why I'm here. YouTube seems to think you can smash together boolean shapes and you're done. WRONG!

    • True! 😄