Multires scuplting

In the scuplting course, Kent says Multires modifier is disabled for sculpting. Should we stick to subdivision or dyntopo? Or has this been upadated?

  • Justin Wallace(shingidora) replied

    I personally don't think multires is broken, but the missing sculpt tab seems to throw people off. I'm pretty sure the cage of the original mesh will still follow the subdivided changes, and because you don't want to edit it destructively, it's probably best not to use dyntopo. I think the only quirk is that you must return to the layout menu in order to change or preview multi-res changes, but I don't think there any destructive features that make it "broken". this is just from my own experience! 

  • Jonatan Mercado(jonimercado) replied

    I'm not an expert on sculpt. I would follow whatever Kent says. LOL