Need help understanding how to "problem-solve" UV unwrapping

Hi,

Say i want to texture this simple Egg model:


with a "standard" top-to-bottom gradient like this


what seams do i have to mark so that when the object in unwrapped, it doesn't look so wrong


 

PS:

I know that there is other ways to apply perfect gradients for such a simple object (shaders, texture paint), since am fairly new to texturing, the goal here is understand "how to look" at UVs so that i can know where to place my seams if i wanted "these faces" to be at the "top" of the texture and the "these other faces" at the bottom and they meet seamlessly along the way so there isn't any gradient "cracks", a good complex model is this , i asked the owner of it on twitter and he said he uses this "lazy unwrapping" method which seems ideal for game development and that's what i want to do. 


Thanks!


  • Tomas Plasil(tomasplasil) replied

    Yeah there are much easier ways to put a gradient on this :D but for the sake of problem solving I would do something like this.


  • Ala Dhiabi(alaslipknot) replied

    Thanks! can you please show me the seams in your model ?

  • Tomas Plasil(tomasplasil) replied

    Sure, its just the pair of edgeloops that go around the egg vertically.

  • Ala Dhiabi(alaslipknot) replied

    Thank you :) !!