Volumetric lighting in cycles?

posted to: Volumetric Lighting

Hi, this tutorial is made with blender 2.63. Is there a way to do volumetric lighting in blender 2.8 without photoshop? Thanks

  • panboy replied

    There are too volume shaders in blender, volume absorption and volume scatter, combine the 2 for a full shader and you can make all kinds of fogs mists and nebula.

  • polyrom3d replied

    Thanks for reply. I created a shader with a mix shader and the two connected to it. Added this material to a plane, but the colour stays black. Watched a tutorial, and there it was attached to the world otput, but I already have a sky background...

    So where is the shader added ?

    Thanks

  • panboy replied

    You have to add the volume to a mesh you create in the scene where you want the foggy effects to exist. like here where i added the shaders to a box, and you can see how the light fades as it penetrates the mesh.

  • polyrom3d replied

  • polyrom3d replied

    So here is the render without volumetric light. I want the volumetric light come throgh the windows, so basically everywhere. 

    But the shader still looks black...

    Thanks

  • polyrom3d replied

  • polyrom3d replied

    ah I forgot to put it on volume ;) thanks a lot