BC1-1908 Homework, Damilola Adeyemi

Collaborations

Homework Submission Week 1

Coming in quite late. Hope it's not too late for submission

  • Shawn Blanch(blanchsb) replied

    Better late than never. Nice sword in the stone. I would say maybe give a little more of the tattered look but I think you have plenty of room for the texturing section with that flat part on the blade.

  • concrescence replied

    looks to me like a sword in sand, but you did the homework and you seem new, so good job!

  • Kent Trammell replied

    ddermhye Welcome to the class! You're not too late. The sword looks good too; an excellent rendition of the sword from the stream. The only negative aspect right now is the stone. It's far simpler in shape and [lack of] detail that it's detracting from the scene rather than enriching it.

    I'd like to see you up the quality / detail and keep it in the scene. Otherwise I'd recommend removing it.

    Still as far as the assignment, it's an A from me 👍

  • silentheart00 replied

    Hello, and welcome!  I agree with both blanchsb and Kent'ss critiques.  Other than that, good effort!

  • dermhye replied

    Homework Submission Week 2

    I could only get to texture the sword. I've been struggling with the stone. I sculpted this stone but had a really hard time texturing it because of the performance of my laptop. Is there a way I can model a low poly rock without addon and sculpting that will be equally as good as one sculpted?

  • Matthew Ullrey(ullreym) replied

    ddermhye There is a way to ‘bake’ the normal information from your detailed rock and map it to a less detailed version. The fellas at CG Cookie do a better job explaining it. :-) There is a Blender Course called “Normal Map Modeling for Games” Chapter 4 has some great information.

  • dermhye replied

    How can I achieve a similar rock to this without sculpting? 

  • Kent Trammell replied

    ddermhye I think we have the perfect learning flow for you: Introduction to Game Asset Creation which focus on stack of rocks asset in the style of the picture you shared.

    As Matthew said, the process is to sculpt a high-resolution version of the rocks, retopologize the sculpt into an optimal model, then bake the sculpt detail as a normal texture. We go over that workflow for exactly this kind of model in that learning flow.

    Regarding your sword, it looks decent but also far away. Can you post a screenshot of the sword by itself zoomed in?

  • dermhye replied

    @theluthier Thanks for the feedback. I will go through the course recommended. 

    Here's the sword as requested. 


    I like to ask, If I delay my homework submission for week 3 by a few days, will it still be graded? I'm always struggling to catchup with the classes because I started almost 1 week late. I'm trying as much to go through the teasure chest course too as recommended for this course.

  • dermhye replied

    Homework Submission Week 3

    Without compositing


    With compositing

  • Kent Trammell replied

    ddermhye Your sword-in-the-stone project turned out good! The sword especially with it's sparkly blooms and high contrast reflections - I love that stuff.

    I like everything about the sword except one small thing: The blade edges are too perfectly straight. Too computer-generated straight. If the texture had some edge highlighting, it could be used as bump information to make the edges slightly imperfect. Edge highlighting could also be used to vary the intensity and clarify of reflections.

    The stone still feels a bit unnatural to me. More like an alien boulder than a terrestrial one imo. Definitely check out that course if you haven't already.

    Still based on the quality of the sword, you've earned an A from me.