BC1-1908 Homework - Dieterweireldt

Collaborations

I guess the polite thing would be to introduce myself? My name is Dieter and I'm 35 y/o, living in Belgium with my wife and 2 kids..

I currently work at a large printing company where I'm in charge of manipulating the images for newspapers and magazines (add/remove people, change shirt color, add backgrounds, that sort of thing)... I've been doing that for about 13 years now..

 I started with blender about a week ago, when I subscribed to the site, but have had (some) experience in 3DsMax when growing up.. (nothing fancy or professional, just a hobby, never even got to UV mapping and all) But after getting married and having kids that was all pushed back and eventually I haven't touched a 3D model in about 10 years :(

I've had a rough couple of years where I went to some dark periods, and now I just want to do something for myself again, hence subscribing to the site.. I want to pickup 3D/digital painting again, so thank you for the opportunity!


So on with the assignment:

I thought there would have been a lot of swords being modeled so I went with the other objects, and tried to combine the barrel and the sign. Eventually I settled on a tavern sign, because I could incorporate the barrel in the design, really pushing myself..

I even found the perfect concept art on the internet: 

I started working on the barrel first:

- created a 12-side cilinder (without the caps) and extruded the edges inward, I thought it would look better if I had tapered planks instead of straight.. but thinking back I could have spared the trouble and just used box shaped ones..
- deleted all segments except 4, which I seperated into their own pieces (akin the lid of the chest in the tutorial) and added the detail in the wood just like Kent showed

- duplicated the and rotated the planks 30° 3 times so I had a round shape like an oil drum


- since I still had the dimensions of the cylinder, I could easily create the metal rings around it, this time extruding outward, and add the dings and dents.. I created 1 ring and then copied it (linked) 3 times and rotating it so it would be apparent..

- later, I added a Lattice object and added the modifier to both objects, creating a perfect barrel shape without having to worry about the curvature when I modeled the detail :D

- I modelled the top and bottom (and a cork) using the same methods

- the sign and the wall mount are modelled from a box, bevelled, then detailed and added a little latice modifier just to add character.. (I took artistic liberties with the design)

- created a copy of the complete barrel collection (didn't know how to group objects) in case I wanted to change something later and I wouldn't have to consider rotation.

- constructed the "final" model by moving and rotating the pieces:


Unfortunately I'm going on a holiday august 10th for 2 weeks (no access to Blender, probably even no electricity) so I might not be able to finish the entire assignment (sorry Kent) I'm going to try and finish my homework in time using the treasure chest tutorial, I really don't want to fail..


ps: are these screenshots OK or should I render the object?

  • winston1 replied

    Love the unique design!

  • Kent Trammell replied

    dieterweireldt You probably noticed that I included your work among my notable submissions. I think it's turning out really well and I look forward to seeing it textured and shaded (If you're able to fit that in before going on holiday)

    You've earned an A+ from me for week 1. Keep up the good work! 👍

  • Dieter Alleweireldt(dieterweireldt) replied

    @theluthier thank you for the mention, I really really really appreciated it (and the grade as well of course)!

    I didn't make the progress I wanted on it, this is how far I am by this time.. might be able to work on it later tonight, my wife has a raiding session in WoW, so I can work in peace ;)

    just basic textures and some light shading, didn't get into compositing and camera/render settings yet... since this is my very first texture ever, I'm not unhappy, but still need to improve a lot.. might redo the texture when I get home

  • spikeyxxx replied

    dieterweireldt Wow, that wood texture looks really good! Especially on the barrel.

  • odunov replied

    dieterweireldt Color variation looks beautiful!

  • Thibault Caradec(otowa) replied

    dieterweireldt It looks very nice. Maybe too green in some parts?

  • Kent Trammell replied

    this is my very first texture ever

    dieterweireldt Well you don't have to brag about it 😉 Ha I wish my first texture was half this good! Everything is turning out great. Keep it up 👍

  • Ingrid Frank(Fide) replied

    dieterweireldt That texture looks really good already!

  • Dieter Alleweireldt(dieterweireldt) replied

    aight, this is it I guess.. need some sleep before the long trip tomorrow.. I'll see you all in 2 weeks! 

  • Kent Trammell replied

    dieterweireldt Awesome job, Dieter! I love the addition of the the stone wall section. It really helps to flesh out context.

    Texture-wise + additional rocks have earned you an A+ easily. I think there's some room for improving the materials and lighting though, but I also know you've been moving faster than everyone else due to your trip. Have a great time by the way!

    Hopefully there will be some tips in week 3's livestream for you when you return. It's not "bad" by any means, just that it can be improved. You've done such good work so far, I want those materials to do your work justice :)


    Oh and one small note, the faceting on the rocks is a bit too noticeable to me, pushing against the style set forth by the sign. I recommend either A) smoothing the normals and adding specific hard edges or B) try out the sculpting + normal map baking approach from this learning flow.

  • Matthew Ullrey(ullreym) replied

    dieterweireldt Love the shading and texturing. I like the added stonewall to the scene. The warm lighting is inviting.

  • n647 replied

    amazing job there, the rocks really compliment the sign very well