BC1-1908 Homework, Thibault Caradec

Collaborations

Ok, let's go then. While watching Kent's livestream, I decided to start already my blocking. 

I'll give some background for reference :


My profile :

Hobbyist. I tried to use Blender a few times over the last years but never got into it, only completing very random youtube tutorial, not learning anything really. I decided on an Andrew Price's advice in one of his video to subscribe to CGCookie, and I'm halfway through in the Modelling Bootcamp. I also participated in the vehicle contest after the Hard Surface Modelling part 1 tutorial. 


My project :

According to Kent's guidelines, I decided to choose the sword as a goal, but for some variation, I chose a japanese katana. The main reason is that, in my dreams of "what could I do with Blender?", representation of japanese samurais is one of the main things.


My working planning

Each day, I take the train for 1 hour and a half to come back from work. I plan to use that time to progress in my homework. I'll be updating  this thread with my progress, problems and questions each day. 


Reference images :


Scale reference


Parts


Handle

 

Guard


Blade


Let's see how good (or bad I can make it)



  • spikeyxxx replied

    otowa If you are going to hand paint this, I would at least apply the Mirror and Array. (For some variation along the handle!)

    But be aware, that, at least when you apply the Mirror Modifier, you'll need to make seams, otherwise it won't unwrap cleanly anymore. (And by the looks of it the Array Modifier also gives some problems; check the settings before applying it, especially watch the Merge option!)

    Check if all your Normals are consistent, I don't know if that has any influence, but they need to be correct anyway.

    Apply the Scale, if you haven't already.

    Check back in if you still get such a messy unwrap...


  • Thibault Caradec(otowa) replied

    spikeyxxx I'm really starting to consider NOT hand texturing this part... 


    Thank you for the input, I'll give it a go later.

  • Thibault Caradec(otowa) replied

    Ok, I left the fabric aside for now... Went for some Tsuba Crane Gold painting... Just started around the base of the blade and the Crane's head. I guess it gives this golden metal some personnality... Maybe?


  • Aaron Rudderham(thecabbagedetective) replied

    otowa Variety and gradients in colour are almost always good, especially things like metal. Naturally how much may be determined by how worn it is (as then you'd have to accommodate for things like chipped pieces and maybe rust/tarnish (though being gold this wouldn't apply as much)). I'm definitely liking the direction your going, but maybe use the smudge brush to make the two colours flow between each other more smoothly? It might help, so certainly give it a shot. Loving it by the way!

  • Thibault Caradec(otowa) replied

    Got the tsuba decoration dirty and used all over...


  • Thibault Caradec(otowa) replied

    Homework Week 2 Submission

    I've not been able to put too much time in it this week, but at least now I understand the concepts of UV unwrap and texturing that I had no clue before.

    I also kind of regret my original choice of the katana, as it's a little hard to find a lot of things to texture on it. 

    I know it's not very good, but I will use what I learned here for a personal project later. 




  • Kaj Suominen(louhikarme) replied

    otowa looking sharp! 

  • Jake McCluskey(Ghujelk) replied

    otowa Those tsuba and saya decorations came out fantastic, really nice job!

  • Thibault Caradec(otowa) replied

    Shading - Day 0


    So, as usual, I started playing with my blend while listening to @theluthier during the stream. Let's go for our katana blade. 

    Small reference  

    There are some variations again in katana blade, even in the way they reflect light, sometimes based on specific treatment. 


    My aim for the blade is to have the cutting edge being shiny, and the back side being less shiny, with the intermediate part being somewhere in between.

    I managed to do so by following Kent's stream protocol and tweaking it for my own purpose. One of the main trick was to get the Color Ramp for roughness going from grey to black, without white step, otherwise I couldn't get the result I wanted.



    After that, my aim was to add those "lines" you can see on the first reference on the blade. 

    I added a bump, treated with a Musgrave texture extremely stretched with the scale setting of a Mapping node. 


    OFF

    ON


    As you can see, that's where my poor texture kind of ruin it... But I may take some time to clear it at one point. (Not a lot of free time these days)

    And that's already it for me, it's almost 10pm here in France and I'm up to bed. I'm pretty happy with this first go on the blade, I'm just disappointed that I could not get my texture done really nicely previously...

  • Kent Trammell replied

    otowa Your katana texture looks good, Thibault! So far this is the only project this month that I'm not recommending you make it battle damaged or noticeably aged. The katana just has a pristine aura around it to me. Generally I do think that pristine things in CG is a tall order to make look good and interesting, but you Katana is a rare exception.

    That said I don't really have any notes. The texture is simplistic but that matches the pristine perfect nature of a katana. Even still you add some tonal flare to the gold emblem on the tsuba. It's an A from me for week 2 👍

    As for the shading of the blade, it looks like a single color texture may not be enough to achieve the look of your reference. Because it appears to me that the blade is 2 sharply defined colors (black to chrome, as you have) but there's at least 3 variations of reflection roughness. I didn't cover this in the stream or the treasure chest course, but you can paint a specific texture for the roughness values.

  • Thibault Caradec(otowa) replied

    @theluthier Thank you very much! I'll look into creating a texture for roughness to try it! 

  • silentheart00 replied

    otowa Late to the party.  Despite running into your current limitations, the katana looks good!  Just keep practicing and your limitations will soon be broken.

  • Thibault Caradec(otowa) replied

    Hmmm... I've got a small problem : 


    If you look on my EEvee render, there is a weird part of the blade that seems super low res. I think it's where the guard reflects on the blade. Do you Know how to fix this? The Cylces one looks much better in that regard...


    Eevee


    Cycles



  • Thibault Caradec(otowa) replied

    Homework week 3 submission


    Unfortunately, I can't give it more time, I need to be done with it. I found in the Eevee settings what was troubling me, but I'm sorry I couldn't put more time in the overall process. 

    Thank you @theluthier for the course, it was great! 

    Thanks to all VA's and cookies for help, advices, tips and cheers! 


  • spikeyxxx replied

    otowa Looks good Thibault!

    Btw. it's week 3;)

  • Thibault Caradec(otowa) replied

    spikeyxxx Haha!

    Thank you it's fixed. 

  • Kent Trammell replied

    otowa I love the brushed metal-esque reflections in the blade edge! That's looking *sharp*, pun intended.

    Overall though, I'm getting a very flat vibe from the lighting. Instead of lovely gradients from lit and shaded parts of your model, I see mostly solid colors. Which is a shame because we all know your model is great. 

    Are you using an HDRI for your world environment? What about lamps?

    My gut tells me that somehow the sword is being flooded with an unnatural amount of even lighting. I usually see this happen when only lamps are used. I think if you add an HDRI - or try a different HDRI if you're already using one - the results will be drastically better.

    Shading for me is an A but lighting is a B, so B+ for this week.

    PS: I'm really glad to hear you enjoyed and learned from the class. Happy blending, Thibault!

  • Thibault Caradec(otowa) replied

    @theluthier Thank you for your comments and the grade.


    I only used an HDRI. I just try to change the HDRI or to change the mapping settings of the one used and it didn't get better. Maybe it lack shading on the dark and mid-tones of the blade...?

  • Kent Trammell replied

    otowa Hmmm...I really want to play with it now. Would you mind packing your .blend file to include the textures (File > External Data > Pack all into .blend) then save with a new file name adding "_packed" in the name. Then use dropbox or google drive to provide a download link for me?