BC1-1908 Homework - Aaron Rudderham

Collaborations

Right, getting myself grounded here! I have an idea of a flamboyant, jewel encrusted sword being wedged into a rock akin to Excalibur, lets see how it goes!

  • spikeyxxx replied

    thecabbagedetective Great story!

    Don't you think the compositing is a bit overdone? 

    I think I almost like the bare render better....

    Please forgive me, it's only my opinion.

    Great work anyway!

  • William Miller(williamatics) replied

    thecabbagedetective How did you make the fog?

  • Omar Domenech(dostovel) replied

    thecabbagedetective 

    "He never quite got along with anyone - not even his own parents"

    Dude this is the true horror story here, do you know the things parents have to do for their children? oh my god, I can't even imagine how they must've felt, after caring for that boy for years. This is too sad.

  • Kent Trammell replied

    thecabbagedetective WHAT A STORY. No wonder you're exhausted. That would have taken me hours to imagine and then write. Probably longer than the actual creation of the sword render.

    For what it's worth, I was enthralled by the story. It really added a deep layer to the final piece. I remember in the stylized character class that the first assignment was writing a backstory for the character. The exercise works very well in this case too. I know that takes a lot of effort, so my hats off to you Aaron. You really go 100% no matter what! That will take you far in whatever you do - so long as you can control it and not let it hinder your physical and mental help, brother.

    I can sense that you had big plans for this piece. Some aspects are amazing and others feel undercooked. Here's a few suggestions I made with Krita:

    • Wood floor details. The floor is a fairly prominent portion of the image and currently it's a little too evenly detailed / repetitive. Varying the damage and reflectivity will go a long way. I did my best to illustrate this with a wood floor photo overlayed on yours.

    • Vignette around the sword. The lighting is good but still not highlighting the sword specifically as much as the composition warrants imo. I used a simple oval vignetee to brighten the sword and darken everything else. NOTE: The gif compression eliminated the fog which I don't recommend doing.

    • Light lens flare. The lamp at the top is too simple by itself. This is the perfect situation for a little lens flare addition.


    I have a couple other notes not illustrated in the gif:

    • The finger smudge texture on the glass is awesome! However it's a bit too prominent and consistent. Makes me think "Geez a lot of people touch this all over". I recommend limiting it to about 50% of its current coverage as well as decrease the strength of the effect. Make it more subtle.

    • The archway in the back can be removed imo. It only appears in the glass and is confusing as to whether or not it's a reflection or in the background. I think the scene is better without it, just using a black background + the fog layer.

    • The sword case frame has an overly simple surface. It almost looks like plain shading, meaning no texture or edge detection detail whatsoever. Given the high-fidelity detail of the glass finger prints, there should be something on the frame too (grime, fingerprints, a bevel, subtle imperfection).


    Keep in mind that a long list of notes typically means that I'm a big fan of the work and have invested significant time brainstorming how it could be a little better. You've earned an A++ in my book. As always, you do really great work and put forth much effort. Now go chill and recoup!

  • Aaron Rudderham(thecabbagedetective) replied

    ssmurfmier1985 Thanks for your understanding! I definitely need to speed up though, there's no way about it. I guess going slow allows me to try more more things in a way, so hopefully that uncovers some cool stuff. Cheers again, and good day to you!

  • Aaron Rudderham(thecabbagedetective) replied

    spikeyxxx Thank you! I think that's a fair criticism, but to be honest I think I'm going to keep it purely because it's a fairly stylized, exaggerated scene so I think it suits it well. I appreciate the feedback though, it certainly gives me something to think about.

  • Aaron Rudderham(thecabbagedetective) replied

    williamatics I followed this tutorial for a base (despite being Eevee focused it still works in Cycles) and then tweaked the density to my liking, also adding a gradient texture with a Mix node to make the transition from dense to sparse more seamless.

  • Aaron Rudderham(thecabbagedetective) replied

    dostovel All villains need a tragic backstory! But hey, just because he didn't get along with his parents doesn't mean they tried to get along with him.