Textures made in Photoshop get washed out

I've been following along with the Short Film Character Production course and just got to the texturing section. I ran into an issue where importing textures I made in Photoshop into Blender 2.8 come out a lot brighter and less saturated.

I know this has something to do with color management, since filmic is the default setting now. I've been trying to find guides on how to work with that but most tutorials seem to just focus on how "filmic is good because realism!" and "you can turn it on in this panel" but no one really goes into how to actually get textures to look like you want them to.

Is there a particular work setup that I'm maybe not aware of? Or is there more to it? And if so, does anyone have any tips or resources on how to manage that? 

Thanks in advance!

  • Mark Smith(me1958424) replied

    just to help this along perhaps pictures and/or blend file can help someone help you?

    you have asked a very large area question?

    hope this helps...

  • Lee Fleming(tarbyle) replied

    Oh! Actually, I got things working now. Toying with the roughness value of the principled BSDF got me back to cleaner colors. I don't know if this contributed, but I'm also using 16-bit texture images, which I read would help.

    So, things are going ok. Thanks anyway ^^
  • Jonathan Gonzalez(jgonzalez) replied

    ttarbyle Roughness contributes to how shiny an object looks. So if it's set too low it'll look very shiny and add a white look to it making it appear washed out. I believe the default is set to 0.5 which has some shine to it.