BC4-1810 Homework, mahir07

Collaborations

My homework thread for Oct  Class  Shading & Lightning.

  • silentheart00 replied

    mmahir07 Looking sexy!  The tire rubber is looking strange to me, though.  Maybe it's just me.  Good job adding the small scratches and details.

  • Mahir Tasin(mahir07) replied


    silentheart00 Yeah It was strange to me too.

  • Mahir Tasin(mahir07) replied


    silentheart00 Should I add some more glossiness or what I am not really sure. 

  • smurfmier1985 replied

    mmahir07 those imperfections look really nice, gives the bike something extra. Nice work! 

  • silentheart00 replied

    mmahir07 Maybe some more glossiness.  Are you using fresnel, too?

  • Julian B(bsdwerbeagentur) replied


    mmahir07 Wow, that looks really nice! How did you manage to add that imperfections, scratches  and fingerprints? :o Good job so far!

  • Aaron Rudderham(thecabbagedetective) replied

    mmahir07 That is seeeEEEeeexy! Absolutely lovely touches with the imperfections, though I could argue that the smudges on the main body are a bit overbearing, but that could be entirely intentional so by all means go for it if that's what you're aiming for!

  • Mahir Tasin(mahir07) replied

    ssmurfmier1985 Thanks Marinda!

  • Mahir Tasin(mahir07) replied

    silentheart00 I am not using fresnel, actually I don't understand what does it do. I have to try it and see what does it actually do

  • Mahir Tasin(mahir07) replied

    thecabbagedetective I was thinking the same. But let's see what can I do. 

  • Mahir Tasin(mahir07) replied

    bbsdwerbeagentur I never knew it would look so good. I just added them and then I was surprised. :D 

  • Julian B(bsdwerbeagentur) replied

    mmahir07 So you just used textures/ maps for it? Or did you create the smudges and scratches procedurally? :)

  • Mahir Tasin(mahir07) replied


    bbsdwerbeagentur Yeah I used a texture map I found that on google.
    I am now trying to make it like it's been raining and the bike and street are wet. 

  • Mahir Tasin(mahir07) replied

    Btw here are nodes of the street. I am uploading here if it helps anyone that'd be awesome.


  • silentheart00 replied

    mmahir07 Fresnel is the phenomena where reflections on surfaces facing the camera get duller and as the surface turns away from the camera the reflections get sharper.  It's an incredibly subtle effect but it is absolutely required for realistic shading.  Kent talks about this a lot in his shader courses, so maybe a look into his car paint tutorial in the Shaderforge series would help.


  • silentheart00 replied

    mmahir07 And Chapter 3 of the Sci-fi helmet talks about fresnel, too.

  • Mahir Tasin(mahir07) replied


    silentheart00 Okay great! Thanks!

  • Mahir Tasin(mahir07) replied

    Homework Submission Week 2 

    Shading vehicle model
    Motorcycle in wet weather.Lighting match #1
    Goal 
    Image credit "Centaure" by Julien Desroy  

    Result
    I tried my best but still I am not happy with the result maybe I am doing something wrong.
    The used model is from sketchfab : https://sketchfab.com/models/a2e12dc0f0e642809d189becdc991396 

  • Ben Reichel(notcastanza) replied


    mmahir07  The wear and tear on the tires is very impressive.  It look so real!  I love the little paint chipping on the fender.  

    My only critique would be that the texturing  is uniform across the tire.  I would think it would be a little shiny on the sides of the rubber tire between the rim and the part that touches the road. 

  • Aaron Rudderham(thecabbagedetective) replied

    mmahir07  That bike is just  😙👌  mwah!