dragonice69 o well I asked Kent the same. check out the forum class thread. It might help you too. But of course go talk to your husband. Having a tablet always comes in handy :)
This is the link he provided maybe it also can help you too :)scratches brushed metal tutorial
So I decided to take one step back and do something simpler. Sometimes I want to do to complicated stuff that I don't understand yet and getting frustrated when they go wrong. So I made this simple Toy Truck again but with Eevee and add some dust to it.
Poor toy, someone bought it and never used it after ;(
dragonice69 The second attempt at the light match looks much better, great progress and well done this week! 😄
Edit: just seeing it now, love the dust on the truck!
dragonice69 now this looks really nice . i love the dust effect. really great .
youre doing really great :D
ps do you mind sharing how you did this ?
dragonice69
thank you (somehow it still looks diffrent with mine but i somehow got a dirty result in the end :)
dragonice69 It's definitely not getting worse - you're getting closer! To me the values between both renders are more consistent. Nice job 👍
PS: I get a feeling like that - it's only getting worse - when I've spent too much time on something and need to step away; wait for fresh eyes.
I've done my simple model of one of the most famous cars in Poland, FIAT 126p.
Now let's go to the bussiness.
(I know that model is simplified but wanted to spend maximum of time for Shading and LM ex.)
dragonice69 Hey, simplified or not, it's a good model. Looking forward to what you can do!
dragonice69 nice car! I think it's pretty detailed to make a really awesome render :)
So. I'm here now. Starting LM but if anyone will have some good tips I could do with my car I'll be happy to make some additional changes.
dragonice69 Good start! In this light it looks like a sci-fi glow car, pretty cool effect 😬 The wave pattern on your darker paint is very noticeable, don't know if this was your intention?
dragonice69 I mean the stripes (looks bit like a wave texture thats why I called it that 😛)
ssmurfmier1985 Well. I think that it's just my mesh is not perfect and that's why :/ But there is a texture that suppost to give some bit of a detail. I'll check with different light when I'll come back home.. Maybe it will look better. Thank you anyway :)
Kudos for modeling a car for this week's homework! You're doing solid work dragonice69. Your materials are reading pretty well although I'm not sure about the darker hood and doors..kinda resembles the matte material I demo'd but it's as reflective as the purple.
However something does feel off. Part of me wonders if the car model is slightly under-detailed for realism. Or perhaps it's the lighting situation. I did some googling for photos of the FIAT 126p to compare:
I also think the environment is working better in the photo where the vehicle feels better integrated into the scene - obviously, it's a photo. But in your render the car and ground feel noticeably separate elements.
This photo also reveals that there are some details missing that could make a difference: Door handles, the dark trim at the bottom of the door between wheels, side orange light above the front wheel, interior trim detail on the side windows, windshield wipers, license plate.. I've found that leaving details like this out often means realism isn't going going to happen no matter how good the materials are.
Now I know you were creating this from scratch and likely didn't (and still don't) have time for building all the details. And it IS possible to make a simple / stylistic render out of vehicles of this detail level. Take these for example, from Manu Jarvinen:
Still very appealing but also an intentional step way from realism. You could go this direction as well.