Low Poly Retopology

Hi everyone,

Is there a rule of thumb for a poly count or vertex count that constitutes a low poly count.  I know this depends on the complexity of each object.  Just looking for some sort of guide.

I also understand that the reason for low poly is to not create a mathematical burden on the rendering engines (i.e. Blender, Unity, etc.)

However, for example, is there a total number of of combined scene object polys that I should consider as a limit if I make a Unity game?

Thanks in advance.

  • Luca Pasqualini(insanemonster) replied

    I have not an answer that is correct, but I doubt it even exists.

    I can tell you what I do (with Unity).

    For important objects, around 10.000 - 15.000 (max 20.000) tris ( example: tower, helicopter, tank, everything that moves, comprehensive of all possible variants).

    For environment (of course, modular), 200 - 600 (max 1.000) tris.

    For character: TBD,  I haven't done that yet.

    I'm doing this for a PC/Console build, and you should really take the target platform into account when deciding the "quality" of your work. For phones you want few triangles, smaller textures and less code (if possible).

  • silentheart00 replied

    Characters are around 25k polys.