Help with baking normal in blender

Hello, recently retaking some of the blender excercises and was baking a hard surface and found out that blender and substance designer give me different results, made sure that susbtance designer was in openGL, and the map baked in blender come in clearer.
I found out that in cicles the normal map from blender works fine if I select the texture as being color data, and the substance designer one works well when set as non color data.
This isa problem because when uploading to sketchfab I have to use the susbtance designer one and can not use the one from blender directly, any idea why this may be happening? or what I m missing?

  • Pavel Mazanik(nekronavt) replied

    This course covers normal map baking in blender pretty good. But in my opinion Substance Painter doing better results in normal map baking and need less dances with a tambourine.

    Your blender baked normal map looks 32-bit.

  • n647 replied


    nekronavt thanks, hmm yea that may be the problem, never occured ot me to that could be it, will check that out :Dthanks,