Can you have mesh particles that don’t intersect?

Hey there I’m just wondering what I should be using if I’m after this result where there’s scattered randomly rotated pills that aren’t intersecting each other like this…

https://www.istockphoto.com/au/photo/lots-of-white-pills-gm157683091-14412397


At the moment mine looks like this where I’ve used a particle system but they’re intersecting.


or should I be using something else like rigid bodies?


Thanks in advance.

  • Ross Franks(rfranks) replied

    in the end I think I’m just going to manually place them as I have more creative control and it was starting to suck up all my memory on my machine.

    So end up with something like this rather than the top view I was thinking of.


  • Jonathan Lampel replied

    Yeah, unfortunately that's a limitation of particles at the moment. The best bet would be rigid bodies if you need them to move, but placing them manually like you've done is probably faster if you just need a still image. 

    Looking good!

  • Thibaut Bourbon(tbrbn) replied

    rfranks A workaround if you want to go with particles is to generate them and stop at a point were they are all in the air and turn them into mesh (SHIFT+CTRL+A, make duplicate real), and then use a simple rigid body simulation.
    In your case it's overdriven but maybe if you have a scene with thousands of pills you might not want to place them one by one.