Character in scene workflow? How is this done? -

Hi All,

I am relatively new to Blender on the great artist continuum, but I know my way around the interface enough to be dangerous.  My ultimate goal is to place characters (or objects) in a scene or background and create a 2D image.  For my application I need it to be as photo-realistic as possible.  I can just sketch and draw my scene on paper or in PS, but I can't get the photo realism I want and need.  At this point I have no interest in animation or game design, it is strictly telling a story with one image.

So, my question is workflow (and learning path).  I am not afraid of learning the fundamentals I need to achieve my goals, but am really confused as to the path.  I have gone through several of Mr. Price's tutorials and am currently in the modelling boot camp now.  I think I can model the background environment of my scenes, but when it comes to adding in a character what is the process??

Do you model/sculpt your characters from scratch for each new project?  Do you import a pre-posed character from something like Daz3D or Poser?  Can you re-use a sculpted character? And the granddaddy of all questions I have, is how do I make these characters look real?

I know this is probably an age old question, but I have not found a CGCookie tutorial that explains this.

TIA,

mark