Knight Crusader Progress. (Normal Shadow Problem)

Hi guys. Last post I did here really helped me so Thank you before everything else.. I did my retopology and started texturing this guy. Ran into a problem that I've had many times before and never found an answear to it. When I plug the normal map in Cycles Principle shader I get this funny cubic shadows on the model. Never found out how to fix this. I uploaded a screenshot with a circled area. If somone could give me some tips of what might be causing this because I've had so many times this problem and never got around it.

Thanks CGCookies!! Yum Yum! 

  • Bauke Post(baukepost) replied

    If you'd upload the .blend file with the texture packed it would be easier to find the problem. I'm looking forward to the end result btw!

  • undergrave replied

    Sorry couldn't upload any other way. https://www.dropbox.com/s/rpj3v5x5ea0gwnr/Desktop.zip?dl=0

    The textures are there just reload them in Node Editor. 
    Thanks



  • Bauke Post(baukepost) replied

    uundergrave The texture is indeed causing a problem; I added another normal map and it just worked fine, as you can see in the image. I'll take a look if I can find a solution.

  • Bauke Post(baukepost) replied

    The weird thing is that even though the mesh is smoothed, you still see the blocky faces in the shadow.

  • Bauke Post(baukepost) replied

    I couldn't find why you normal map was causing problems, maybe someone with more experience in texturing can help. Good luck!

  • undergrave replied

    baukepost  np mate thanks for the try. :)

    I think since I baked this from A highpoly with details the bake was somewhere wrong. I might try to rebake it.