Character sculpting polybook

Hello CGC citizens, i have been seeing a lot of your polybooks and decided to do one myself, it does sound really cool to do one :). On mine you will see my progress on trying to achieve my dream of becoming a great character artist :3, although i am not that good right now, i do believe in myself to evolve specially with your feedback guys ;).

I am really trying my best to get good, i've been watching a ton of timelapses and other videos when i can and i have also started an everyday challenge to sculpt something of a character, even if it's like a 10 minute sculpt (because of andrew price's speech https://www.youtube.com/watch?v=vM39qhXle4g&t=1319s). Right now i am very busy with school since i am finishing 12º grade, but in about 2 months i will start posting fun stuff like a full character sculpt :3.

Also i want to add that i started learning 3D in the start of 2017 on CGC and everything i do in blender was taught to me by CGC :). Until recently i've been doing generalist stuff, but now i have found true passion in character sculpting! (This was probably due to all the fun i had in Kent's march class of stylized characters)

  • Henrique Celeste(tabbyr) replied

    I spent 3 hours of my free time just to sculpt this little bit and oh my... things are still looking sooooo alien, but not near as bad as in the middle of the process, the character almost looked like the face of the hulk in the 2003's movie dare i say.

    Well, i'm excited to see how tomorrow's upgrades will look and i can't wait to get to the hair and clothing parts, since i'm pretty much always doing faces.

  • Henrique Celeste(tabbyr) replied

    Most depressing news came to me at midday, i had classes the whole afternoon so i didn't have much time to do things, i started trying to make the hair and i must say it's proving to be very dificult but i will eventually do it i hope. 

    Also, with the presentation of my school's final project in the next week, i will put on hold this personal project to fine tune the school one which right now is definetily a priority :(

  • Bauke Post(baukepost) replied

    ttabbyr I'd say if you did just a tiny bit of work each day, you could still make a bit of progress. I find that there's always a little bit of time left. It's one of the 7 habits of highly effective artists: daily work.

  • Henrique Celeste(tabbyr) replied

    School's over so i took a summer break to relax (last days of school were super intense and exhausting but it paid of cause i got a 19 out of 20 score on school's final project which was a videogame and now i entered videogame university course which will start in aboout 2 months)

    I think i'm getting better. I took a ton of reference images into pure ref to study them and see what i was doing wrong, slowly but surely i'm getting better :3

    that last render looks kinda creepy

  • Henrique Celeste(tabbyr) replied

    based on a demon 2D illustration i saw on artstation

  • Henrique Celeste(tabbyr) replied

    Oh i remembered i had to do a character head for my school's final project game, so since it was going for production i did texturing too in substance painter

    it's purpose was a jumpscare like a jack in the box

  • Henrique Celeste(tabbyr) replied

    I'm now studying how anime can be brought to 3D and actually looking good, so i can finish my 02 sculpture in style :)


    I think i'm making progress. This is unfinished but it's what i've done today. (spent a lot of time exploring the shapes on the face, i will still try to make it better)

    Artwork that i'm referencing (i don't know who did this to credit the artist):

  • Henrique Celeste(tabbyr) replied


    ttabbyr the progress tonight at 5 am (and last time working on this character, this was supposed to be just a anime head study but i decided to test if doing the rest helped with the feel of the reference, still though i made the rest pretty fast and incomplete, anyway modelling clothes is so haaard specially in posed scultpures like this, i got the habit of doing posed sculptures from Kent's Stylized Character class):


    By the way I didn't sculpt the arms and hands, they are only done with the skin modifier (i love using it, it's like a very hard stategy game with a big time save reward).

    I also didn't do eyes because i see that in most anime character sculpting videos they are not modelled but painted, so i wanted to try it out

  • Henrique Celeste(tabbyr) replied

    Male head practice, WIP (was beggining the ears) but i have to sleep, it's already 5 am

  • Henrique Celeste(tabbyr) replied

    I continued the male head sculpt from yesterday and if you recognize the character from somewhere then i made a decent job... hint: it's from league of legends.


    It's kayn, the shadow reaper. By far my favourite league of legends character :), there's no back part of his hair cause i have no idea how to model that long back piece 

  • Henrique Celeste(tabbyr) replied

    I'm kind of tired of just restarting heads everyday so i decided to go a bit further on this one, lets see how it goes.

    Skin modifier base done
    I don't think i've sculpted bodies more than 4 times so my anatomy knowledge is still pretty bad, although this base is looking decent to me.

  • Henrique Celeste(tabbyr) replied

    I gathered a lot of male body references into pure ref and started sculpting a low poly pass all around the body (15 constant detail size dyntopo, 56k verts total). I won't get much into certain parts like the legs since they are covered by clothes.

  • Henrique Celeste(tabbyr) replied


    ttabbyr i'm considering the high poly body done (maybe will further improve later) and i'll move into kayn's left side's "armor" (it's actually rhaast growing into him if you know the character).

    Praising reference images right now, without them i would have made a complete alien but thanks to them i did something much better than i thought i could do for my current skill.

    I'm still figuring out how to do the ponytail (i think that's the name) in the back, once i do i will complete and polish the hair

  • Henrique Celeste(tabbyr) replied


    ttabbyr i feel like this is as far as i can go with dyntopo for the chest piece of rhaast, after retopo it'll be much easier to achieve good shapes. This part took so muuuuch work to match the reference image and also making a hard surface feel.
    There are a lot of diferent versions of this chest piece, i chose the one from the champion teaser (https://www.youtube.com/watch?v=zmdkmPsmEnA) which in my opinion looks the coolest.

     

    i think it's looking pretty cool so far, i'm very happy to see me improving

  • Henrique Celeste(tabbyr) replied


    ttabbyr arm piece was so hard and took so much work, i wonder how much time the artist that made kayn's model had to complete it. Anyway i'm tomorrow maybe going to fix some dirty edges and move on(don't want to be stuck in one part for too long), after i'm done with everything i'll do a final polish on all the model to then retopo.

  • Henrique Celeste(tabbyr) replied


    ttabbyr I've been having a bad headache but still doing kayn, i'm having a lot of trouble cause i'm not a pro(yet :) ), still figuring out how to do clothes (blockout done)

  • Henrique Celeste(tabbyr) replied

    ttabbyr guys i think this is as far as i think i can go with dyntopo, to proceed i think i would have to retopo and that's pretty much to refine the shapes because really there's not that much to do anymore besides the rope on the belt thing and his hair but i still haven't figured out how to do those, i think i'll need to just search some tutorials, same for the clothes too i'm not really being able to do those

    not gonna lie here i actually prefer my face sculpture of kayn over the actual one that's in the game so i am really happy about this, but of course the guy that made the original one is much better than me


  • Henrique Celeste(tabbyr) replied


    ttabbyr progress on the hair and rope and i also perfected the chest piece on the back, really like how it's looking now.
    Now i just need to perfect the leg armor and the skirt thing