[ENDED] BC3-1806 - June 2018 Class Homepage - Vehicle Modeling with Blender

Kent Trammell

CLASS ANNOUNCEMENT #7 (July 5, 2018): BC3-1806 is officially over! The Class Wrap stream recording is available to watch and the closing post is on page 63. Please take a minute to fill out the Questionnaire 🙇🏻‍♂️


CLASS ANNOUNCEMENT #6 (June 20, 2018): Week 4's stream recording has been edited together - curse you computer freeze! - and is available to watch. This is the final week of the class! Spend some time sculpting a wild and crazy vehicle design and let's finish strong 💪

Also a reminder that we will be having a 5th stream to wrap up the class on  July 3rd, so don't miss that.


CLASS ANNOUNCEMENT #5 (June 20, 2018): Check out Week 3's stream recording if you missed the broadcast! I also updated Week 3's homework for those of you that want to finish your vehicle exterior.


CLASS ANNOUNCEMENT #4 (June 13, 2018): Week 2's stream recording is now available to watch if you missed the broadcast. Also the additional timelapse video mentioned in the stream is available here.


CLASS ANNOUNCEMENT #3 (June 11, 2018): Week 1 is done! Thanks for getting your homework submitted on time. Here's a link to the report card if you'd like to keep track of your grades throughout the class. Onward to Week 2!


CLASS ANNOUNCEMENT #2 (June 6, 2018): Week 1's stream recording is now available if you missed it. Also I've secured a concept car blueprint thanks to the talented 2D/3D artist, Milen Ivanov (see page 9 of this thread to download it). This is the vehicle I'll be modeling and you're welcome to model it as well if you don't want to find your own!


CLASS ANNOUNCEMENT #1 (June 4, 2018): Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus below for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 😎


SYLLABUS


Vehicle model by Chris Kuhn on blendwap.com

Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. If you’re diligent in watching all content and hitting homework deadlines, by the end of the class you'll be prepared to build digital vehicles to your heart's content! This is an intermediate-to-advanced class which means you’ll do best by having some experience with Blender and 3D modeling before committing to this class.

This is the third "Class" format where Citizen members are invited to focus together on a particular topic/skill for a month. Participation looks like this:

  • RSVP and attend the Live Events
  • Watch the courses outlined below
  • Ask questions
  • Submit homework
  • Generally be active in this thread

WHEN? The class will take place from June 4th through July 2nd (ish)

✅WEEK 1: Hard Surface Primer (June 4 - 10)

Abstract: Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. This first week we're ramping into this particular modeling skillset to prepare us for the vehicle modeling extravaganza to come!

Goal of the Week: Level-up and/or dust off your hard-surface modeling skills.

Pre-recorded course to watch:

Week 1 Live Event (Remember to RSVP!)

Homework:

✅WEEK 2: Vehicle Exterior Modeling (June 11 - 17)

Abstract: When I say "Imagine a vehicle" I'll bet a million dollars you're thinking about the exterior. And that's why the exterior is important. It defines everything about a vehicle's visual perception: Style, utility, purpose. This week we're going to build a vehicle exterior based on concepts like building to scale and building from blueprints.

Goal of the Week: Build the exterior of your chosen vehicle based on blueprints. This will be good practice in strict adherence to orthographic front/side/back/top view modeling.

Pre-recorded courses to watch:

Week 2 Live Event (Don't forget to RSVP)

Homework:

  • Model the exterior of you chosen vehicle [post images and/or a Sketchfab embed]

✅WEEK 3: Vehicle Interior Modeling (June 18 - 24)


Model by Neubi on blendswap.com

Abstract: The insides of vehicles involve more organic, soft shapes as well as opportunity for lots of fine hard surface details. Often vehicles renders focus on the exterior where the interior can be hidden or approximated. But not in this class!

Goal of the Week: Model the interior of your chosen vehicle to gain experience with fine hard-surface details in a confined space.

Pre-recorded courses to watch: Admittedly we don't have much in this context specifically...

Week 3 Live Event (Don't forget to RSVP)

Homework:

  • Model the interior of you chosen vehicle [post images and/or a Sketchfab embed]
  • OR if you didn't finish your vehicle exterior from week 2 or didn't have time to fine tune it as much as you wanted, you can choose to do that for week 3 and skip the interior. Just understand that I will grade you based on how much visible difference there is between your week 2 and week 3 submissions. In other words, if it looks like you barely did anything on your exterior for week 3 you'll get a lower grade.

✅WEEK 4: Vehicle Concept Sculpting (June 25 - July 1)

Abstract: There's another facet of vehicle modeling that doesn't involve strict adherence to blueprints. Instead, Concept Sculpting is about designing a vehicle from scratch using the artistic approach of digital sculpting. This can be an extremely fun, experimental method for creating unique vehicles.

Goal of the Week: Sculpt a vehicle exterior from scratch; Practice hard-surface sculpting techniques.

Pre-recorded courses to watch: Again we don't have much in this context specifically, but we have a couple courses that cover hard-surface sculpting in general:

Week 4 Live Event (Don't forget to RSVP)

Homework:

  • Sculpt a unique concept vehicle [post images and/or a Sketchfab embed]

✅WEEK 5: Class Wrap-Up (Early July)

Also by popular demand, we'll be doing a 5th live stream to close out the class, review week 4 homework, and possibly a special guest vehicle modeling guru. Once I get confirmation on that guest I'll add the Live Event to the calendar.

Hark! June is here.


This thread is reserved for CG Cookie Citizens that are participating in the "Vehicle Modeling with Blender" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask Kent and fellow participants questions and to post homework. As the instructor of the class, Kent will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of June to review homework and answer questions.

Free members are welcome to observe the thread but please respect that communication is reserved for Citizens.


  • William Miller(williamatics) replied

    pprocyonlotor You'd think that car manufacturers would be kind enough to let you retreive your keys.

  • William Miller(williamatics) replied

    I feel confident enough with Blender's modeling tools to participate in the class.  Onward!

  • William Miller(williamatics) replied

    I have completed the exterior of my practice tank.  As I put on the finishing touches, a sense of overwhelming joy flew into me.  I was exhilarated!  I was finally good at 3d modeling!  I could model details!  This is my most satisfactory project yet!

  • Jack (jack07) replied

    baukepost Hey, nice job so far! You may have solved your problem by now, but just in case: In the "Introduction to Hard Surface Modeling" course (the cartoon airplane one) you are taught how to block the interior with simple shapes!

    From your sketches, I think the seat should be more to the front, the steering wheel should be around the middle of the upper leg. I don't know if the car is a 4 seats-two doors type, but if it is, there's no space to get in!


  • Jack (jack07) replied

    I have been doing the courses listed, and I have found out that the addon needed for the scifi helmet (Sculpt Tools) doesn't work most of the time in 2.79 and is no longer updated. Does anyone know of a good replacement for it?

  • Zach Zellman(zachzellman) replied

    jack07 I just downloaded the version of blender that was used in the course. You could do it that way or I found another sculpting add-on that does similar functions! It's actually pretty cool, but it's a paid add-on. It's called SpeedSculpt it's not expensive at all. It's 10 euros which is 11.66 usd. It has a lot of awesome features, you should definitely check it out!

  • Bauke Post(baukepost) replied

    jack07 Thanks, there are only two doors by the way, and 2/3 seats. I Indeed use the tchnique of the intro to hard surface modeling to block out my interior. Tomorrow I'll post another WIP.

  • Kent Trammell replied

    williamatics Excellent practice, William! Kudos for prepping yourself this much. It feels good to be a modeler, right?!

  • Kent Trammell replied

    jack07 SpeedSculpt is a great option. I also like Sculpt Toolkit a lot.

  • Jack (jack07) replied

    Thanks @theluthier and zzachzellman for your suggestions! I ended up buying Sculpt Toolkit because it was closer to the one used in the course. SpeedSculpt has some really interesting features, I may buy it later too!

  • Darren McBain(oboshape) replied

    phew, so working through the coursework ahead of week 1.

    ive put all my models in a sketchfab collection.  just finished the Modelling Bootcamp, and off to start the Hard Surface primer with the plane.

    https://sketchfab.com/OboShape/collections/cg-cookie-june-2018-pre-recorded-course-work

  • Michallis Pashidis(michallis) replied

    Hi Kent, 

    I'm rather new and very excited with the class coming up in June. A silly question, 8 PM is it Pacific Time?  I reserved my seat but want to be sure I've added the correct time (I'm in GWT+2).

    It's good to mention this when reserving a seat. 


    thank you very much! 



  • Kent Trammell replied

    Hi michallis, glad to hear of your interest and excitement! Live Event times on the Event page display your local time. It's in the fine print at the top of the page. So for me they're scheduled for 2pm eastern US time, which is 11am pacific US time. 

  • Michallis Pashidis(michallis) replied

    @theluthier Thank you, oh now I got it, when I hover over it's mentioned! 

    Great! Looking forward and followed a fast track prep (because i'm still a newbie to all of this).

  • Darren McBain(oboshape) replied

    michallis thats one of the beauties of this format we all get stuck in and help each other out during the month so dont be a stranger if things are niggling you :)

    I must say the last couple of classes have been amazing how it brings everyone together.

  • Michallis Pashidis(michallis) replied

    oboshape Thank you for this encouraging message. I had some doubt as I started some months ago with Blender and committed myself to work each day for 2 hours on cgcookie and exercises. Nice to hear the community is so supportive!

  • Flowizard (flowizard) replied

    I'm back to CG Cookie and I can't wait for the class. :)

  • Kent Trammell replied

    fflowizard Welcome back! This month will be fun 

  • Kent Trammell replied

    🚨🚨🚨🚨🚨🚨

    CLASS ANNOUNCEMENT #1 (June 4, 2018)


    Class is in session! Today officially begins the BC3-1806 class. Please check the syllabus in the thread description for Week 1's focus and assignments. Begin watching the pre-recorded courses if you haven't already and begin searching for a cool vehicle you want to model. The first Live Event is tomorrow at 2pm EST - SEE YOU THERE! 

  • William Miller(williamatics) replied

    I'm ready!