[Modelling] Creating a crosshatch mesh

Hello everyone, I' m trying to model a "Bertoia" type armchair to give to a friend as an architectural asset. Although I could call it done as it is I would like to recreate that crosshatch effect the normal chair has. 

I used the wireframe modifier to make the mesh look like a grid but it seems to folllow the underlying topology. I could recreate the topology using a dupliacte mesh and a shrinkrwap modifier but I was wondering whether there is something I' m missing.

Link to the sketchfab model (I am not sure if there is a way to embed this on this post)

https://sketchfab.com/models/2f19170b4bce48a1a68c3952e4fa330f

And an image of the actual effect I' m going for


  • Bauke Post(baukepost) replied

    You could model it using the reference image and try to make the edge loops the same as the lines on the real thing. Afterwards you could add a wireframe modifier.

  • killer-wolf replied

    personally, i think i would:

    model it [looks like you could use a subdivided plane and Proportional editting]

    select all -> delete [x] only faces

    in Object Mode, Alt-C, convert to Curve.

    go to your Curve tab in the object properties and add Fill - Full, and appropritate Bevel Depth and Resolution

    Alt-C back to a mesh and clean up, if you wish

    here's a test on one of my cockpit doors: