Animations from BLENDER to UNITY

Hi everyone!
I have a really quick question:

Can I export animations from Blender to Unity in different files than the figure they're rigged to? I mean, what I want is to have my character in one file and the animation in another to import them separately into Unity.

Thank you in advane!

  • Jonathan Gonzalez(jgonzalez) replied

    Is there a reason why you'd want to have these separate? I'm not aware of a way to export these separately, maybe someone who's more experienced with the Blender rigging and animation process can chime in. Nonetheless the only time I have a rig and animations separate is when I'm using one rig that I import as a humanoid rig, then I have separate humanoid animations from another character I plan on using. 

  • lewisluisao replied

    I want to have it separate to use the same animation in different characters and to remove them if don't work without affecting the model or the other animations.
    I now it's possible because in Mixamo you can download animation samples to use in your models., but I don't know how.

  • Kaj Suominen(louhikarme) replied

    not sure how its done in unity, but in ue4 you export the animations with just the rig selected as an fbx file. once you import that in ue4 you select the skeleton you are using it. I'd assume you could do similar with unity aswell.

  • Jonathan Gonzalez(jgonzalez) replied

    I found this online: 

    If you're exporting to FBX manually from Blender, the checkbox Baked Animation will save the animation to the file. Keep in mind that you do have to select the Armature object type to export (and exclude everything else). The animations reference the armature for keyframes.

    https://blender.stackexchange.com/questions/24147/is-it-possible-to-export-animations-actions-separately-from-blender-to-unity

    I haven't tested this out myself, but makes sense.